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World As
Interface |
| Ultimately the whole world would serve as an interface. The
objects you encounter in the world you control via speaking with or using
gestures. |
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Near Field Communication: Wave to Interact with Devices
Near Field Communication (NFC) is a new, short-range wireless
connectivity technology that evolved from a combination of existing
contactless identification and interconnection technologies.
Products with built-in NFC will dramatically simplify the way
consumer devices interact with one another, helping people speed
connections, receive and share information and even make fast and
secure payments. Communication between two NFC-compatible devices
occurs when they are brought within four centimeters of one another:
a simple wave or touch can establish an NFC connection. NFC
can be used with a variety of devices, from mobile phones that
enable payment or transfer information to digital cameras that send
their photos to a TV set with just a touch. The possibilities are
endless, and NFC is sure to take the complexities out of today's
increasingly sophisticated consumer devices and make them simpler to
use. The Near Field
Communication Forum is a non-profit industry association that
promotes the use of NFC short-range wireless interaction in consumer
electronics, mobile devices and PCs. | |
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Smart Mobs: The Next Social Revolution
The first signs of the next shift began to reveal themselves to
Howard Rheingold on a spring afternoon in the year 2000. That was
when he began to notice people on the streets of Tokyo staring at
their mobile phones instead of talking to them. The sight of this
behavior, now commonplace in much of the world, triggered a
sensation he had experienced a few times before - the instant
recognition that a technology is going to change my life in ways one
can scarcely imagine. This is expounded in a new book by Howard
Rheingold called Smart Mobs: The
Next Social Revolution.
Smart mobs emerge when communication and computing technologies
amplify human talents for cooperation. The impacts of smart mob
technology already appear to be both beneficial and destructive,
used by some of its earliest adopters to support democracy and by
others to coordinate terrorist attacks. The technologies that are
beginning to make smart mobs possible are mobile communication
devices and pervasive computing - inexpensive microprocessors
embedded in everyday objects and environments. Already, governments
have fallen, youth subcultures have blossomed from Asia to
Scandinavia, new industries have been born and older industries have
launched furious counterattacks.
The people who make up smart mobs cooperate in ways never before
possible because they carry devices that possess both communication
and computing capabilities. Their mobile devices connect them with
other information devices in the environment as well as with other
people's telephones. Dirt-cheap microprocessors embedded in
everything from box tops to shoes are beginning to permeate
furniture, buildings, neighborhoods, products with invisible
intercommunicating smartifacts. When they connect the tangible
objects and places of our daily lives with the Internet, handheld
communication media mutate into wearable remote control devices for
the physical world. | |
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iPointer"! Applications: Historical Properties & Theme Parks,
Corporate & College Campuses
Intelligent Spatial
Technologies (iST) initial application focus is as a
location-based content delivery guide for visitors of amusement and
theme parks and historic areas. According to company research, in
2004 there were more than 700 historic sites and theme parks with
nearly 350 million visitors and more than $11 billion in revenues.
The top 25 most visited amusement parks in USA attracted 125.9
million visitors in 2004.
The two-way flow of useful information is important to the
visitors and managers of large concentrated campuses including theme
parks, historic areas, corporate and university campuses. This
enables management to determine valuable user information such as
foot traffic patterns, changes in user interests, facility use and
more. The near real time analysis of user data supports better
management of onsite resources and use the iPointer"!'s feedback to
end-users to improve their experience. For example, management can
suggest to attendees that they may wish to move from a ride or
attraction with a long wait to nearby attractions with shorter
waits. | |
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HP Memory Spot to Revolutionize Your Digital Media
Habits
The experimental chip, developed by the "Memory
Spot" research team at HP Labs, is a memory device based on CMOS
(a widely used, low-power integrated circuit design) and about the
size of a grain of rice or smaller (2 mm to 4 mm square), with a
built-in antenna. The chips could be embedded in a sheet of paper or
stuck to any surface, and could eventually be available in a booklet
as self-adhesive dots. With no equal in terms of its
combination of size, memory capacity and data access speed, the tiny
chip could be stuck on or embedded in almost any object and make
available information and content now found mostly on electronic
devices or the Internet.
HP
lab researchers have developed the Memory Spot which
they believe will revolutionize your digital media habits.
Anyway, it's got many applications, including medical (embedding
Memory Spots into patient's wrist-bands with full medical and drug
records), business (attaching Memory Spots to paper documents with a
full record of all the corrections and additions made to the text)
and consumer (stick them on your photo prints to add music,
commentary or ambient sound when touched with the right
device). | |
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Cythor: research and development of the ultimate
mind
interface | |